11 March

March 11, 20252 minutes

Meeting Minutes

Course: Software Engineering Discipline and Practice COMSM0166 Date: March 11, 2025 Participants: All team members


1. Meeting Objectives

This workshop focused on the following three tasks related to game development:

  1. Complete black-box test design for a core feature
  2. Review and update project progress, ensuring the repository is synchronized and tasks are clearly defined
  3. Provide planning support for the next development and testing phase

2. Black-box Testing Task

Task Goals

  • Use the Equivalence Partitioning method to design black-box test cases for a functional module in the Capoo game
  • Duration: ~50 minutes; complete testing design for at least one functional module

Expected Deliverables

  • Define at least 3–5 test cases
  • Clearly mark equivalence classes and testing goals

3. Project Progress Check-in

During the workshop, the group must confirm the following:

  • Repository status: Is the GitHub repo updated with all assignments, documentation, and test files?
  • Challenge tasks: Two technically or design-challenging aspects have been defined, such as:  1. Player death detection logic  2. Multi-platform jumping with gravity mechanics
  • Team collaboration:  - Are responsibilities clearly assigned among members?  - Are there any blockers affecting the project progress?

4. Post-workshop Tasks & Documentation

Group Follow-up Tasks

  1. Complete the functional test documentation, including black-box test case tables from this workshop
  2. Continue developing new levels or improving mechanisms (e.g., map rendering, traps)
  3. Gradually expand test coverage for implemented features and plan for future unit testing
  4. Ensure all weekly assignments are committed to the repository for tracking and evaluation