Meeting Minutes
Course: Software Engineering Discipline and Practice COMSM0166
Date: March 11, 2025
Participants: All team members
1. Meeting Objectives
This workshop focused on the following three tasks related to game development:
- Complete black-box test design for a core feature
- Review and update project progress, ensuring the repository is synchronized and tasks are clearly defined
- Provide planning support for the next development and testing phase
2. Black-box Testing Task
Task Goals
- Use the Equivalence Partitioning method to design black-box test cases for a functional module in the Capoo game
- Duration: ~50 minutes; complete testing design for at least one functional module
Expected Deliverables
- Define at least 3–5 test cases
- Clearly mark equivalence classes and testing goals
3. Project Progress Check-in
During the workshop, the group must confirm the following:
- Repository status: Is the GitHub repo updated with all assignments, documentation, and test files?
- Challenge tasks: Two technically or design-challenging aspects have been defined, such as:
1. Player death detection logic
2. Multi-platform jumping with gravity mechanics
- Team collaboration:
- Are responsibilities clearly assigned among members?
- Are there any blockers affecting the project progress?
4. Post-workshop Tasks & Documentation
Group Follow-up Tasks
- Complete the functional test documentation, including black-box test case tables from this workshop
- Continue developing new levels or improving mechanisms (e.g., map rendering, traps)
- Gradually expand test coverage for implemented features and plan for future unit testing
- Ensure all weekly assignments are committed to the repository for tracking and evaluation