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March 18, 20252 minutes
Course: Software Engineering Discipline and Practice COMSM0166 Date: March 18, 2025 Topic: Sustainability Analysis and Green Design Integration Participants: All team members
A systematic analysis of the Capoo game was conducted based on the five SusAF dimensions:
Sustainability Dimension | Guiding Questions & Analysis Focus |
---|---|
Individual | Does the game encourage positive or negative personal behaviors? Is it addictive? |
Social | Does it promote collaboration, education, or fairness? |
Environmental | What are the impacts on natural resources and energy usage? |
Economic | Does it help with skill development, economic opportunities, or cost control? |
Technical | Is the software maintainable and extensible? |
User Story ID | Description | Sustainability Goal |
---|---|---|
US-SUS-01 | As a player, I want the game to prompt rest after extended play to prevent addiction | Individual well-being |
US-SUS-02 | As a developer, I want the game to use fewer resources to reduce energy consumption | Environmental friendliness |
EPIC-SUS-01 | Improve overall code maintainability, including comments and modular design | Technical sustainability |
Pattern Name | Application Description |
---|---|
Demand Shaping | Optimize loading screens to balance server load during player peak times |
Carbon Efficiency | Reduce loading of unnecessary assets (e.g., large sound or image files) |
Energy Efficiency | Optimize game loops to lower CPU usage, e.g., pause updates when idle |