Meeting Minutes
Course: Software Engineering Discipline and Practice COMSM0166
Date: March 25, 2025
Topic: Privacy Design Review and Coursework Task Planning
Participants: All team members
1. Meeting Objectives
- Review and assess whether the Capoo game involves any user privacy concerns and whether it follows the Privacy by Design principles;
- Clarify coursework assessment requirements, including the report, video, and demo;
- Define remaining tasks, team responsibilities, and deadlines to ensure timely submission.
2. Privacy Protection Review (20 minutes)
Key Analysis Points:
- Does the game collect any personally identifiable information (PII)?
- The Capoo game does not involve user login or identity collection, so there is no data storage or privacy risk.
- No need for data anonymization, encryption, or access control mechanisms.
- Can the game function without collecting user information?
- Yes. All core functions (e.g., level jumping, scoring mechanisms) are handled locally by the game logic or state machine.
- The current version has no online components or persistent data storage.
- Is there a need to apply Persona / Inform & Choice strategies?
- Not applicable at this stage.
3. Report Structure and Key Points
Writing responsibilities for each section:
Section | Word Count | Key Content Points |
---|
Introduction | ~250 | Description of the game, source of inspiration, and its uniqueness |
Requirements | ~750 | Use case diagrams, user stories, early ideation process |
Design | ~750 | System architecture, class diagrams, behavioral diagrams |
Implementation | ~750 | Implementation details, highlighting three major development challenges |
Evaluation | ~750 | One qualitative + one quantitative evaluation (e.g., SUS analysis), including testing approach |
Process | ~750 | Team collaboration, tools used, team roles, reflection |
Sustainability, Ethics, Accessibility | ~750 | Analysis based on Workshop 10: sustainability, ethics, accessibility |
Conclusion | ~500 | Reflection on the project, lessons learned, and future directions |
Contribution Statement | Table | Clearly define each member’s contribution for grade moderation |
Additional Marks:
- Clear and visually appealing structure, appropriate use of diagrams and visuals (5%)
- Well-organized and well-commented codebase (5%)
4. Video Production Guidelines
- Length: 3–4 minutes
- Must be uploaded and clearly linked in the GitHub repository
- Content should include:
- Game demo and explanation
- Highlight two major development challenges
- Overview of team collaboration
- Future development plans
5. Final Demo Guidelines
Evaluation criteria:
- Does the game run properly (technical performance + HCI experience)?
- Does it reflect two technical challenges (e.g., level system, animation control)?
- Is it fun and engaging? Are the mechanics clear and intuitive?
- Note: Each assessor will spend approximately 5 minutes at your table, so prepare an efficient demo and be ready to answer questions.
6. Task Checklist
- Continue development and polish final version of the game
- Complete final user testing and evaluations (qualitative + quantitative)
- Finish writing all parts of the project report
- Record and edit the project video, upload and link it in the repo
- Schedule internal demo rehearsals and prepare your 5-minute presentation