Week 1 - Game Research

January 20, 202513 minutes

Stardew Valley

Introduction

Genre: Simulation, RPG
A charming farming simulator where players inherit a rundown farm and work to restore it. Alongside managing crops and livestock, the game features social interactions, exploration, and an optional combat system.
Success Factors:
The combination of relaxing farm management with engaging social dynamics, exploration, and occasional combat offers a versatile and immersive experience.
Core Gameplay:

  • Farm Management: Grow crops, raise animals, and maintain your farm with attention to seasonal changes.
  • Social Interaction: Develop relationships with townsfolk, attend festivals, and explore character-driven storylines.
  • Exploration and Adventure: Mine for resources, fight creatures, and uncover hidden secrets.
  • Resource Management: Budget your time and energy to balance farming, social, and adventure pursuits.

Potential Challenges:

  • Map Management: The expansive world of Stardew Valley can cause performance issues, especially with large farms and numerous NPCs.
  • NPC AI: Crafting detailed AI behavior, including NPC schedules and story progression, can be resource-heavy for a browser-based experience.

Feasible Implementation Scope:
Focus on the farming and social elements, with minimal emphasis on combat or large-scale exploration.


The DioField Chronicle

Introduction

Genre: Strategy RPG
A tactical strategy RPG with a real-time combat system, blending traditional fantasy storytelling with strategic planning. The game focuses on large-scale battles with a deep story about political intrigue and warfare.
Success Factors:
The innovative real-time strategy mechanics paired with deep narrative choices create a rich experience for tactical RPG fans.
Core Gameplay:

  • Tactical Combat: Plan and execute battle strategies in real-time, utilizing terrain and positioning.
  • Character Development: Grow your characters’ abilities and unlock powerful units through story progression.
  • Story-driven Gameplay: Navigate a complex narrative with moral choices and multiple paths.
  • Resource Management: Efficient use of your units’ abilities and managing resources during war is key to success.

Potential Challenges:

  • Real-time Combat Mechanics: Ensuring smooth real-time strategy mechanics with complex AI and interactions.
  • Narrative Complexity: Writing a branching story that allows meaningful player decisions without overcomplicating the game’s flow.

Feasible Implementation Scope:
Focus on turn-based or simplified real-time combat and streamline the narrative elements for greater accessibility.


Neon Abyss

Introduction

Genre: Roguelike Action
A fast-paced, action-packed roguelike featuring procedurally generated levels and a variety of unique weapons and upgrades. Players explore dungeons, defeat enemies, and gather power-ups to grow stronger.
Success Factors:
The exciting, unpredictable combat combined with an extensive upgrade system makes each playthrough feel unique and challenging.
Core Gameplay:

  • Action Combat: Fight your way through various enemies using fast-paced mechanics and unique weapons.
  • Roguelike Exploration: Every run is different, with randomly generated levels and new challenges in each session.
  • Upgrades and Power-ups: Collect a vast array of power-ups that alter gameplay, offering a fresh experience with every playthrough.

Potential Challenges:

  • Procedural Generation: Creating a varied but balanced world through random generation while maintaining engaging level design.
  • Combat Balance: Ensuring the variety of upgrades and weapons doesn’t disrupt the challenge curve, especially in longer runs.

Feasible Implementation Scope:
Focus on combat mechanics and procedural dungeon generation, possibly limiting the sheer variety of upgrades available.


Potion Craft: Alchemist Simulator

Introduction

Genre: Simulation, Crafting
Step into the shoes of an alchemist, where you mix ingredients to craft potions and help customers with unique needs. The game focuses on experimentation, crafting, and managing a shop.
Success Factors:
The game’s emphasis on creativity, experimenting with various ingredients, and its soothing pace make it a unique and relaxing experience for fans of crafting simulators.
Core Gameplay:

  • Potion Crafting: Combine ingredients in various ways to discover new potions and solutions.
  • Customer Interaction: Fulfill customer orders by crafting potions that match their requests or personal preferences.
  • Shop Management: Oversee your potion shop, manage resources, and maintain customer satisfaction.

Potential Challenges:

  • Ingredient Balancing: Ensuring that ingredient interactions are both intuitive and engaging without overwhelming players.
  • Crafting System: Implementing a flexible yet structured system for creating potions that feels rewarding but not too complex.

Feasible Implementation Scope:
Focus on potion crafting and customer interactions while simplifying resource management aspects.


Bloons Tower Defense

Introduction

Genre: Tower Defense
In this tower defense game, players place various types of towers along paths to stop waves of colorful balloons from reaching their goal. It’s a mix of strategy, planning, and fast decision-making.
Success Factors:
The strategic depth of tower placement combined with the variety of towers and upgrades provides a fun challenge that keeps players coming back for more.
Core Gameplay:

  • Tower Placement: Strategically place towers to pop incoming balloons before they escape.
  • Tower Upgrades: Upgrade towers with various abilities to make them more powerful and effective.
  • Wave Defense: As the game progresses, the difficulty increases with tougher balloons and more complex levels.

Potential Challenges:

  • AI Pathfinding: Ensuring balloons follow the correct path and interact with towers in a realistic manner.
  • Performance Issues: As waves intensify, performance could degrade with large numbers of balloons on screen.

Feasible Implementation Scope:
Focus on core tower defense mechanics and tower upgrades while possibly limiting the complexity of enemy types.


Kingdom Rush

Introduction

Genre: Tower Defense
A classic tower defense game where players strategically place towers to fend off waves of enemies, with a strong focus on upgrading towers and managing resources.
Success Factors:
The mix of challenging tower placement, strategic depth, and fun fantasy theme makes this a fan-favorite in the tower defense genre.
Core Gameplay:

  • Tower Placement: Place and upgrade a variety of towers to defend against enemy waves.
  • Hero Units: Deploy hero units that bring powerful abilities to the battlefield.
  • Wave Management: Each level presents a new challenge, with diverse enemies and terrains to consider in your strategy.

Potential Challenges:

  • Complexity of Tower Balance: Balancing the power of different towers and ensuring that no one strategy dominates.
  • Enemy AI: Designing enemy behaviors that challenge the player without being too predictable.

Feasible Implementation Scope:
Focus on a simplified version of the tower defense mechanics, reducing the number of tower types or heroes to streamline gameplay.


Celeste

Introduction

Genre: Platformer
An emotionally charged platformer about a young woman climbing the titular Celeste Mountain, with gameplay that challenges both reflexes and mental endurance. The game combines tight, precise platforming mechanics with a deeply moving narrative.
Success Factors:
The game’s combination of tight platforming mechanics, intricate level design, and a powerful narrative about self-discovery and mental health make it stand out in the platformer genre.
Core Gameplay:

  • Precision Platforming: Navigate through difficult obstacles and hazards using precise controls and skills like dashing, climbing, and wall jumping.
  • Story and Character Development: Experience a heartfelt narrative about the protagonist’s personal growth as she climbs the mountain.
  • Challenging Difficulty: Overcome difficult levels that test your reflexes and patience, with each death offering a lesson toward mastery.

Potential Challenges:

  • Level Design Balance: Creating a balance between challenging gameplay and accessibility, ensuring the game remains rewarding without feeling punishing.
  • Story Integration: Seamlessly blending the challenging platforming with the narrative elements, ensuring the story doesn’t feel out of place in the gameplay context.

Feasible Implementation Scope:
Focus on core platforming mechanics, potentially simplifying the story elements to allow for more focus on gameplay.


Dungeon Fighter Online (DNF)

Introduction

Genre: MMORPG, Action
A side-scrolling action MMORPG that blends classic arcade beat ’em up mechanics with deep RPG elements. Players explore dungeons, battle enemies, and level up their characters, all while experiencing a dynamic, action-packed world.
Success Factors:
The combination of fast-paced combat, varied character classes, and the depth of RPG elements makes this game appealing to fans of both beat ’em up and MMO genres.
Core Gameplay:

  • Side-Scrolling Combat: Engage in combo-based combat against hordes of enemies, utilizing character-specific skills and moves.
  • Dungeon Exploration: Explore dungeons solo or in groups, defeating powerful bosses and collecting loot.
  • Character Progression: Choose from diverse character classes and develop them through leveling, skill trees, and equipment upgrades.

Potential Challenges:

  • Multiplayer Systems: Ensuring smooth matchmaking and multiplayer integration, especially in large-scale, real-time combat scenarios.
  • Balance Across Classes: Maintaining balance between different character classes and ensuring that no one class is overpowered.

Feasible Implementation Scope:
Focus on the core action and combat mechanics, possibly simplifying the RPG and MMO aspects for a more accessible experience.


Slay the Spire

Introduction

Genre: Roguelike Deck-Building
A roguelike game that combines deck-building mechanics with strategic combat. Players choose a character, build a deck of cards, and battle through procedurally generated levels, with each playthrough offering different challenges and rewards.
Success Factors:
The blend of deck-building and roguelike elements creates a unique, replayable experience where every decision matters, providing immense depth and strategy.
Core Gameplay:

  • Deck-Building: Choose from hundreds of cards to create a personalized deck and build synergies.
  • Turn-Based Combat: Engage in strategic, turn-based combat where every card drawn can drastically alter the course of battle.
  • Roguelike Exploration: Traverse randomly generated paths filled with different enemies, events, and rewards.

Potential Challenges:

  • Card Balance: Ensuring that no card or deck strategy is overpowered, maintaining diversity and variety in gameplay.
  • Procedural Generation: Designing random encounters and events that feel meaningful while maintaining the game’s difficulty curve.

Feasible Implementation Scope:
Focus on the core deck-building mechanics and turn-based combat, while simplifying the roguelike exploration elements.


Dead Cells

Introduction

Genre: Roguelike Metroidvania
A fast-paced, action-packed roguelike that mixes the exploration of a Metroidvania with procedurally generated levels. Players battle their way through interconnected areas, collecting new abilities to unlock previously inaccessible regions.
Success Factors:
The seamless blend of Metroidvania exploration with roguelike progression and satisfying combat makes Dead Cells a standout title for action fans.
Core Gameplay:

  • Exploration and Progression: Unlock new abilities and weapons to explore deeper into the world, opening up previously inaccessible areas.
  • Action Combat: Engage in fast-paced combat with various weapons, from swords to ranged options, each offering a distinct playstyle.
  • Roguelike Elements: Procedurally generated levels, permadeath, and randomly awarded upgrades make every run feel unique and challenging.

Potential Challenges:

  • Procedural Generation: Creating varied and interesting world layouts that keep the game engaging over multiple runs.
  • Combat Balance: Ensuring that weapon variety and upgrades don’t break the balance and make certain strategies too easy or overpowered.

Feasible Implementation Scope:
Focus on the core action-combat and exploration mechanics, possibly streamlining the roguelike elements for smoother gameplay progression.


Skul: The Hero Slayer

Introduction

Genre: Action Roguelike
A side-scrolling action game where players control Skul, a small warrior, as he fights through hordes of enemies to rescue his kidnapped princess. The game combines fast-paced combat with the ability to collect powers from defeated heroes.
Success Factors:
The unique mechanic of transforming into different heroes by collecting their powers, combined with fluid combat and humorous storytelling, makes this a standout action title.
Core Gameplay:

  • Combat System: Fast-paced, combo-heavy combat with various enemies to defeat.
  • Hero Abilities: Collect and transform into powerful hero forms, each with unique abilities.
  • Level Progression: Fight through levels filled with enemies, unlock new powers, and face boss battles at the end of each stage.

Potential Challenges:

  • Hero Balance: Ensuring that the variety of hero abilities stays balanced, preventing certain forms from overshadowing others.
  • Difficulty Curve: Maintaining a balanced difficulty curve where combat remains challenging without becoming frustrating.

Feasible Implementation Scope:
Focus on the action-combat and hero transformation mechanics, potentially simplifying the level structure to maintain smooth progression.


Hades

Introduction

Genre: Action Roguelike
A fast-paced roguelike action game set in Greek mythology. Players control Zagreus, the son of Hades, as he attempts to escape the underworld. The game features smooth combat, a variety of weapons, and a rich narrative with branching dialogues.
Success Factors:
Hades stands out for its fluid combat, engaging story, and strong character development, with each escape attempt feeling like a new chapter in the overall narrative.
Core Gameplay:

  • Combat Mechanics: Use a variety of weapons with distinct playstyles to battle through waves of enemies.
  • Narrative Progression: Unveil the story through interactions with the gods and other characters, with each death advancing the narrative.
  • Roguelike Elements: Procedurally generated levels, power-ups, and random encounters make each escape attempt unique.

Potential Challenges:

  • Narrative Integration: Balancing the roguelike progression with story-driven content to ensure the narrative advances meaningfully after each run.
  • Combat Balance: Offering diverse weapons and abilities while ensuring no one combination is too overpowered or breaks the flow.

Feasible Implementation Scope:
Focus on the core combat mechanics and roguelike elements, potentially simplifying or reducing narrative branches to streamline progression.


Vampire Survivors

Introduction

Genre: Survival, Roguelike
A minimalistic, action-packed survival roguelike where players control a character fighting against endless waves of enemies. The goal is to survive as long as possible, using upgrades to become increasingly powerful.
Success Factors:
Its simplicity and addictive gameplay loop, where players can focus entirely on dodging enemies and selecting upgrades, make Vampire Survivors a captivating experience.
Core Gameplay:

  • Survival Combat: Survive endless waves of enemies using auto-attacks and special abilities.
  • Upgrades: Collect powerful upgrades that change your playstyle and improve your chances of survival.
  • Wave Progression: Each wave of enemies becomes progressively more difficult, requiring strategy in selecting upgrades.

Potential Challenges:

  • Enemy Variety: Designing varied enemies that remain challenging without becoming repetitive.
  • Performance Optimization: Handling large numbers of enemies on screen simultaneously while maintaining smooth performance.

Feasible Implementation Scope:
Focus on the core survival and upgrade mechanics, potentially simplifying enemy types or scaling back the number of on-screen enemies at once.


Kingdom: Two Crowns

Introduction

Genre: Strategy, Simulation
A strategy simulation game where players build and defend their kingdom from a variety of threats, including mysterious creatures. It mixes real-time strategy and resource management with the need for exploration and expansion.
Success Factors:
The game’s mix of strategic kingdom-building with an exploration component and the challenge of defending against invaders offers a deep yet accessible strategy experience.
Core Gameplay:

  • Kingdom Building: Manage resources, build structures, and recruit citizens to expand your kingdom.
  • Defense Mechanisms: Protect your kingdom from nightly attacks by deploying defenses and preparing for combat.
  • Exploration: Explore surrounding areas to find new resources and unlock additional abilities.

Potential Challenges:

  • AI Pathfinding: Ensuring the movement and interaction of the kingdom’s citizens and invaders feels natural and responsive.
  • Resource Management: Balancing the need for exploration, kingdom expansion, and defense without overwhelming the player.

Feasible Implementation Scope:
Focus on the kingdom-building and defense elements while simplifying or removing exploration complexity for a more focused experience.


Hearthstone

Introduction

Genre: Card Game
A digital collectible card game set in the World of Warcraft universe, where players build decks and battle other players in strategic matches. The game emphasizes deck-building, strategy, and card collection.
Success Factors:
The blend of accessible yet deep strategic gameplay, set in the Warcraft universe, appeals to both casual players and competitive card game enthusiasts.
Core Gameplay:

  • Deck-Building: Collect and build powerful decks from a vast array of cards.
  • Card Combat: Use strategic gameplay and card interactions to outwit your opponent.
  • Multiplayer Matches: Compete against other players in ranked or casual matches, with opportunities for tournaments and rewards.

Potential Challenges:

  • Card Balance: Maintaining balance between a large number of cards to prevent dominant strategies from emerging.
  • Matchmaking: Ensuring fair and smooth matchmaking for players of all skill levels.

Feasible Implementation Scope:
Focus on the card combat and deck-building mechanics, potentially simplifying or reducing the card variety to streamline gameplay.


Bomberman Online

Introduction

Genre: Action, Multiplayer
An action-packed multiplayer game where players place bombs to defeat their opponents, with an emphasis on strategy, timing, and reflexes. The game’s fast-paced and competitive nature makes for intense battles.
Success Factors:
The simple yet deeply strategic gameplay, coupled with the highly competitive multiplayer mode, has made Bomberman a classic party game.
Core Gameplay:

  • Bomb Placement: Strategically place bombs to defeat enemies while avoiding traps.
  • Multiplayer Combat: Play with friends or other online players in fast-paced matches.
  • Power-ups: Collect power-ups to enhance bomb placement, speed, and defense.

Potential Challenges:

  • Multiplayer Stability: Ensuring smooth and stable online gameplay with little lag during intense matches.
  • Map Variety: Designing diverse, balanced maps that provide variety while maintaining competitive integrity.

Feasible Implementation Scope:
Focus on the core action gameplay and multiplayer mechanics, simplifying the variety of maps or power-ups for a more accessible experience.